Happy reading!Ģ.1 How to batch resize texture resolutions in Photoshop We hope this series helps in raising your awareness in the options available. ![]() Doing so helps you not only anticipate render time more accurately but also enables you to apply optimization in whichever part of your scene would be most feasible. At GarageFarm.NET we always place an emphasis on running tests for scenes before rendering at full resolution or at the entire frame range. This part of the tutorial is a continuation of the textures segment and touches on more techniques that can be employed to optimize textures when preparing a scene for rendering, whether locally or on a render farm. Raw image size = Horizontal resolution x Vertical resolution (in pixels) x Number of channels x Color depth (Number of bits per channel) We know that the texture's size in computer's RAM follows this formula: These factors have a decisive impact on the size of a texture on a hard drive and RAM. ![]() In the previous part of the optimizing textures guide, we talked about the theory behind digital images like bit depth, compression and color models.
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